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About me

I’m Martin Geupel, a 3D generalist living in Bavaria, Germany.
My main areas of expertise lie in shading/lighting/rendering, tool development, procedural modelling, and scripting.

I began fooling around with 3dsmax back in 2004 as a hobby. Later, in 02/2009, I started working at Ground-Studios, a VFX Studio in Duesseldorf www.ground-studios.com

I enjoy pipeline development and writing tools and scripts to make boring or repetitive tasks faster and more pleasant. Solving problems and getting rid of workflow barriers is a great motivation for me. For this, I’m mostly relying on Maxscript and VEX but I’m also capable of writing tools in Python and C#.


Tools I’m currently primarily working with:

  • Autodesk 3ds Max
  • SideFX Houdini
  • Unreal Engine
  • Autodesk Fusion 360
  • Chaos Vray
  • Reality Capture
  • Maxscript / VEX / C# / Python
  • Substance Designer + Painter
  • Pilgway 3D-Coat
  • Blackmagic Fusion
  • Affinity Photo


Showcase: https://www.artstation.com/martingeupel