About me
I’m Martin Geupel, a 3D generalist living in Bavaria, Germany.
My main areas of expertise lie in shading/lighting/rendering, tool development, procedural modelling, and scripting.
I began fooling around with 3dsmax back in 2004 as a hobby. Later, in 02/2009, I started working at Ground-Studios, a VFX Studio in Duesseldorf www.ground-studios.com
I enjoy pipeline development and writing tools and scripts to make boring or repetitive tasks faster and more pleasant. Solving problems and getting rid of workflow barriers is a great motivation for me. For this, I’m mostly relying on Maxscript and VEX but I’m also capable of writing tools in Python and C#.
Tools I’m currently primarily working with:
- Autodesk 3ds Max
- SideFX Houdini
- Unreal Engine
- Autodesk Fusion 360
- Chaos Vray
- Reality Capture
- Maxscript / VEX / C# / Python
- Substance Designer + Painter
- Pilgway 3D-Coat
- Blackmagic Fusion
- Affinity Photo
Showcase: https://www.artstation.com/martingeupel