MatCap Material for BM Fusion
Another very small but potentially useful tool for Fusion. Using a Screen-space normals pass and a rendered or painted shader image you can generate an instant “fake” render of the object with different shaders applied.
The “Radius Scale” parameter in the MatCap node can be used to decrease the search radius for the Shader mapping in case your image doesn’t fill out the frame completely.
In the Zip file you will find a Demo Comp including the tool.
Tip:
Use a higher resolution normal pass and scale it down to get a better result.
Download:
Use it on your own risk!
NOTE: There is NO SUPPORT for any of the downloadable scripts on this site. You can still report bugs but I won't give any guarantees of the tools still working, that I will fix them if they don't, or that they will be available in the future.