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QuickSplineClone Maxscript

Published 2015/07/22

I finally decided to release the QuickSplineClone Script I showed a year ago “as is”. There are some things I’d like to change at some point in the future but right now I don’t have time to redo the stuff I don’t like (e.g. changing the system to make absolute vs. relative modes more clear to the user; changing the code to a more up-to-date approach etc). The number of max clones per spline is currently hard-coded to 500, if you want to increase the limit just edit the value in the script (“maxClonesPerSpline = 500”).

Old video from 2014:


– number of clones along a supplied length
– number of clones on spline total length
– a clone each x units (on multiple splines, different lengths)
– offset to the side
– (nested) hierarchies are supported, only last parent object needs to be selected
– if 2 objects are used, clones will be placed evenly ordered
– if 3 or more objects are used, clones will be placed on random order (but subsequent clone is never the same object), seed can be changed
– orientation can be changed to x, y, z
– 1st clone can be locked on 1st vertex (or unlocked, useful for closed splines: clones do not overlap)
– copy, instance, reference
– selection set of generated objects

How to install:

The script file is a macroscript, so you just have to to place it into your prefered macroscripts folder:
“…\Autodesk\3ds Max 2014\MacroScripts”
“C:\Users\YOURUSERNAME\AppData\Local\Autodesk\3dsMax\201x – 64bit\ENU\usermacros”

Restart max and you will find the “QuickSplineClone” script in the category “RacoonScripts”


Use it on your own risk!


If you found this tool or script helpful in your daily work and want to support me, feel free to press the tiny shiny button below. Helps me cover the server costs and motivates further development :)